MegaMek is an open-source implementation of the BattleTech rules, which greatly simplifies playing out battles. Next it looks for the Combat/ or Support/ folders. MekHQ. Some are insanely complicated in-jokes the origins of which have been lost to time. Issue [#1488]: Random Origin Search Radius now properly loads. The "Random Mech" and "Random Faction" tables are located on lines 69-101 of the first tab of the AtB rules. I use all the portraits available that are downloaded as an add on to the MekHQ. Many of them are very, very silly. Basically, you roll a d20 and look up the result on the 'random faction' table 3: The Against the Bot rules create random contracts for you, otherwise you'll have to manually obtain and enter all values. Issue [#1385]: Add dark themes to MekHQ. PR [#1496]: Minor scenario template UI improvements; transports generated by AtB may now contain power armor where appropriate Bug fixes and code optimizations here. 2: It depends on what you want. The light purple displays any uncrewed units, while orange shows for any units missing a … Author Topic: MekHQ - "Just how does it work?" Bugfixes are the name of the day, although there have been a few more MekHQ options, more news stories, and two larger changes: Hangar Tab Colours and Upgraded GM Tools. I thought it would be kindof neat to post some of the happenings you all have noticed. ... Name and Portrait Generation Again, this should default to your chosen faction, so Scottish/Germanic names are more common in Steiner factions, Japanese/Scandinavian in Rasalhague factions, etc. I started my first campaign and was overwhelmed with the options present. It covers just about everything in the BattleTech rulebooks, but it’s also a little on the dense and questionably-documented side, as open source projects are wont to be. Windchild and Watford have been working to make MekHQ better able to handle this. Some are themed. You'll definitely want to use google spreadsheets to open up the AtB spreadsheet, like Isg said. MekHQ is a companion program to MegaMek, which is a Java-emulator of the tabletop game of BattleTech. While MekHQ was never designed to handle forces the size of SLDF divisions but players are doing it (much to our amazement). Issue [#1476]: Settings in portrait generation is not saved. The program is still relatively new, and expanded features such as financial book keeping and pilot skill progression are planned for future versions, … Re: MekHQ - "Just how does it work?" MekHQ is a freeware computer tool for use in conjunction with the computer game MegaMek.. MekHQ helps users manage and maintain their forces between games of MegaMek by recreating the BattleTech rules for salvage and repair. Allow random portraits to be chosen based on class: Next_Release_(example) closed: 2014-09-03 2014-09-03 182: Move Change Rank System from Context menu to Manage Campaign: Next_Release_(example) wont-fix: 2014-08-12 2014-08-12 178: Show all persons with permanent injuries in BLUE background: Next_Release_(example) closed: 2014-07-17 If it still hasn't found any possible portraits, it finally goes back to the regular gendered Male/ and Female/ folders. I played a few random battles in MegaMek and decided to jump into the MekHQ AtB campaign. MekHQ. This includes UI improvements, standardizing code, and filtering options. Some of them are characters from my various Mechwarrior/AToW games rendered in Lego minifig format. Some use MekHQ to keep track of their table top campaign forces, others make their own contracts and scenarios, and then there are the Against the Bot rules (see link above). edition (Read 48238 times) Xardalas. Most are not. Along with sprites and camos, I also collect and make pilot portraits. If it *does* find at least one eligible picture in one of those folders, it stops there and picks a random picture from the eligible ones in that folder. So I did some searching and I found a very good resource that walked me through the various settings and helped with setting up my unit. Bay Watcher; Being bored and stuff. Hangar Tab Colours.