• Click on the hole to see yet another shaft going up and to the left. There are three brass blocks here which form stairs up to the slanted ceiling room. • Go right four times to the window into the temple. • There are 5 secrets in the game. Move it to the right. You should now be back at the room with the door. • Go left from the base twice to find another plinth with another part of the story. • Leave the shaft, then go right three times back to the ladder. • Use the karmic water on the bowl. • Go left twice and then down through the hole. • You can go no further left right now. • This room has a small structure with another brass bowl on it. 影月 16,425 views 13:21 Where is 2015? • We can’t reproduce that for the moment, so let’s explore some more. On a low structure is a brass bowl. • Go right. Note the strange symbol on one block of the pyramid-like wall. • You should be back at the top of the red ladder. • Does the shape of that plate look familiar? • Go down, go left until you get into the bell tower, and then go all the way down. • The lever is still useless, however. • Here in the opening, you can go right. Take it and go back down. • Place the brass bowl in the stone wheel. • Go right and you will see a rope hanging from the ceiling in the space that has the Egyptian eye. • Hover your cursor over the square and you see lllllOl. • See you at Submachine 10: The Exit. Click on the window to go right. • This is the end of the balcony. • Go right. There is also a brass plate of some sort on the wall Go left. Enter the new chapter in the Submachine saga. • You are in a room with a hole in the floor. • To the right is a small square of light on the dark sloped ceiling, click on it. • You are at what looks like a window into the tiled roof of a temple. • Inside this temple is a curved brass pipe. There is another statue here. • There is a plinth here. Did you notice that you can ring the bell with the hammer? • There is a ladder rung on the floor, take it. • Use the brass rod on the brass rectangle to the left of the elephant. • Go right to the bell tower stairs, then go up. • Once you have the karmic water, go right to the door, then through the door. There is another statue here, and the wire above keeps going to the right. Inside the shaft is a brass tile, take it. We'll assume you're ok with this, but you can opt-out if you wish. If you go through the door you will find a room that is mostly in shadow. • Now push the button that makes the blue device come back (top left button) and push the lever. On the door is another of those squares. Click on the square on the right to go back to the room. To your left is a wall. Good luck • Go left. • You are now at an intersection. • Go into the temple window and you will once again see the curved pipe. • Go right. • Go left. • You can try to fit your two tiles into the wheel and they lock into place. Go right. Go left three times and you emerge in a room with two brass pipes. • Go left. • Push the right top button and a brass device appears that is bent to the left. • Go right six times to the staircase, then up four times to the top of the bell tower. • Go right and you are back at the thing that looks like a fire hydrant with a hoop through it. • You are now back in the red zone. • This produces a lever that can either be to the left or right. • This room has two pyramid shaped heaps on the floor. If you haven’t been pushing buttons you should see Ollllll. • Area names are completely my own. • Go left. Go left. • Hover your cursor over this patch and you will see llllOll. • Go right three times to the ladder, then go right. • Hit exit and go left. • If you go left twice there is a statue of a calf. • Look at the right side of the fountain, there is a spigot which is sending the glowing green water into a crack on the balcony. Once the lever is on click again to activate the device. • Don’t forget to put down items once you are done using them. There is a strange device on the floor that goes into a shaft in the roof and down into a hole in the floor. Play Submachine 9: the Temple , . • Go left. • Go left. • Hit the button on your device that matches this, the third down on the right, and a brass wheel of some sort appears on the wall. Take advantage of ad-free gaming, cool profile skins, automatic beta access, and private chat with Kong Plus. • There are more draperies here, and a pedestal with a covered brass bowl. • Go right twice to the wooden structure, then right once more. Mouse only. • Click on the shaft to see inside. Click on the window. There are stairs going down, go down. • Back up twice until you are in front of the pipe where you came in. Note: If you pulled that green lever to the right the intersection goes up. • The pipe on the wall looks like another ladder structure, but there is no obvious control to open it. • Place the karmic seal in the device and it will straighten up, merging the two seals. • Go left and you will find another statue. • Use the stone key on the porthole and the grate will lift up, allowing you to travel down. Permanently Missable Content: In Submachine 9, it is possible for two secrets to be lost. • Go left and you will find a statue with some brass machine parts around the base. Our service providers and we may store your data. Submachine 9: The Temple is the ninth episode of the highly-acclaimed point-and-click series from Mateusz Skutnik. • You are now facing a wooden door surrounded by tree roots. • Click on the ladder on the back wall (to the left of the candles) to go down to the next level. • There is a porthole on the left wall, and a part of a stone key on the ground. • You are now in a sort of open cage balcony. Copyright © 2020 Most Fun Games. Use the karmic water on the bowl. Submachine 3: the Loop 서브머신 3 출시일 : 2006년 8월 2편의 등대에서 가동시킨 포탈에 의해 루프에 도착한 상태로 시작한다. You should have the hammer and the controller from Submachine 8 in your inventory. • Place the brass sphere in that open circle and the larger circle opens up, revealing another clickable device. • Go left into the opening in the pyramid wall. • On the floor of the room is a brass bowl, take it. • There is a brass pole on the left with a small circle on top, place the valve wheel on it. Leaning against the right side of the statue is a stone tablet, take it. • Go up the ladder. These cookies will be stored in your browser only with your consent. • There is a hole in the wall to the left of the stairs, go left. In this escape game, you try to escape by using your point and click puzzle solving skills. • Click on the left side of the screen to exit. Click on the rope to go up. • Go left. • Go right. After completing the game, a screen with the options of returning to the main menu or going to the secret location appears. • Go right five times to the stairs, then right again to that odd device. Go right. • Click left to go back to the top of the ladder, then left again. • At the base of the staircase is a brass bowl, take it. • Pull up your controller and hit the top right button, then place one of the wisdom gems on top of the device. The hole is covered by a cage which is attached to a wire that goes to a pulley near the ceiling and goes right (into the next scene). • Hover your cursor to the left to find the portal and click it. • Go right. • Note: Your inventory is limited, so use items as soon as you can to keep from overloading and being unable to pick up needed items. • You are now in a gray area. • You are in an empty hall. Visit our Developers Site where you can find documentation on our APIs and more information about publishing opportunities to further promote your game. • Go down the stairs. • You are now inside the structure. • Go back down twice and go left twice. Solve puzzles and discover ancient secrets as you explore a mysterious temple. Note: this lever works an intersection of pipe way down in the Bell Tower levels. • Don’t forget to put down items once you are done using them. When you click on it you get some text, “The light of Shiva drawn Murtaugh to live in the lighthouse.” Click on it to find a secret blue room. • Go right twice back to the base of the statue, then go right again. 20 secrets 2.3. Take the jug. Looks like we need a key. Push the button that changes the device to a stone pillar (left bottom button) and use the karmic water on the stone bowl at the top of the pillar. • This room has a sloping ceiling. Go left. • This time the structure is very different. • Go right. • To the left of the blue figurine is a small gray stone. Pick up the other piece of a stone key, then combine the pieces in your inventory. • This is the farthest you can go in the structure right now. Go down. • Now pull up your device again and push the third from the top right button to bring out another device. There is a brass base here. Pull on the small white sphere at the top of the telescoping rod that appears. Notice that each one is a segment of a circle. • Go left twice to a brass circular object. solution. However, you appear to be unable to move any further right, as the way is blocked by what looks like a ceiling of tiles and a statue. • Go left twice to the tomb. • You should have two brass tiles at this point. • There’s another of those mysterious squares on the wall below the candle, hover your cursor to see lllllll. • There is a device here with a glowing green circle. Note that the ladder is broken and you can’t get back up. ¡Jugar a Submachine 2 es así de sencillo! There are three candles here and the last brass tile. • You begin on a wooden structure on what appears to be a balcony. Place the Wisdom Gem (found in your starting inventory) into the energy receiver at (-3,0). • The karmic water will create a walkway going right. • Go left twice to the room with the candles. • The spiral staircase continues down. • Go left through the window. • You are now on the other side of the tile roof. Click on the upper right of the device to get a karmic seal. Release the upper ladder. • In its place will be a pole with a brass key on top. By Mateusz Skutnik - Enter the new chapter in the Submachine saga. There is a small stone base here, with another square. • Once you are back at the top of the ladder you came up, go right again. • Place the brass lever on the device. There is a small opening in the sloped ceiling on the left, click on it to look inside. There are wall panels here and debris. Take the tile. • Go right. Submachine 9: The Temple is another sequel of Submachine point and click escape games series developed by Mateusz Skutnik. • Go right and keep going right through the temple until you come to the hole in the wall. • Note the small circle on the post of the hydrant thing. • Place the brass bowl on the block and use the karmic water on it. • This is the top of another ladder, but there is a grating over the hole going down. • Play with the device and see that when certain buttons are pushed some brass devices appear. A second green device will appear. • Once you’ve taken the sphere, fill the bowl with karmic water. This page is from a fan for fans. • Go left. • You are now in a room with a strange structure, it looks like a fire hydrant with a giant hoop through the top. • You are now at the bottom of a brass ladder/shaft, still in the gray area. These are high-quality free games created by best authors • Go right. • A wedge of scenery appears with a portal in it. • You are now in an area with the ceiling sloping in from the right. • Place the climbing rope on the hook. • This is a room with a sloping roof. • There are more candles here, and a stone wheel on the floor. • Go right. You can play Submachine 9 here. There is a button on the base of the statue, push it. Yes, it is a pyramid. Click on the cover to open it and take the brass sphere. • The gem will disappear. • Go right. Then go left and up again to get to the blue area. • Go left twice to the hole in the wall, then go up. • Notice that Ganesh is holding a brass bowl. • Go down four times from the bell tower until you finally reach the bottom. • Go right. 1,5 tys. Hover the cursor to see llOllll. Click on the stone figurine to get a stone eye. • Use the brass key on the brass circle on the wall to open the bars. Push the button that changes the device to a brass pole with a bowl. • There is a device here that arches to the right. • Go right four times until you are at the scene with the stone wheel. • Go up. X We use cookies to bring you personalized content, relevant ads, social media features, and to understand better how you use our website. You can see the faint light of another one of those shafts on the sloping ceiling. Enjoy Submachine 9: The Temple. Go right. • Go right. • Go forward into the tomb. • There are three candles here, white drapes, and a ladder going down. • Go left again and you will find another plinth with yet another bit of Murtaugh’s story. • This room has three candles, and a wooden window to the right. This website uses cookies to improve your experience while you navigate through the website. Kongregate Develoeprs Are you a game developer? Submachine 9: the Temple. • In the room with the brass blocks, go right. • Go left twice to the place with the opening in the back wall. We also use third-party cookies that help us analyze and understand how you use this website. • Take the brass rod. This one says, “The light of Shiva drawn Elizabeth to leave the lighthouse.” I’m here waving at you because we’re hoping to boost our Supporter count. Go right back to the room, then right twice to the base of the stairs. • Go right twice to the ladder and then up. • The left wall will lift up. When you reach the end of the rope, go down again to hit the bottom. • Look closely at the wall above the hydrant thing, there is a small square patch near the ceiling. • This fills in the ladder so that you can go back up. • The way is blocked by red debris, but there is a brass bottle sticking out. 29.217 Partidas jugadas, ¡juega tú ahora! Go left. • Go right. • You are now in a secret room. Once the device grows click on the center to take the karmic seal. There is a porthole on the left wall and three candles as well. • You are now in a tunnel. • You are now in a blue space at the top of a ladder. Go up, then left. Kong Plus Get more out of your Kongregate experience. The way out is to the left. • Buried in the landslide is another brass bowl, take it. • Use one of the stone eyes on the large circle above the head of the figure on the tomb. • There is a sharply sloping roof here, and a small brass chest. Look closely. Keep going left until you hit the brass ladder/cage thing. • Go up the stairs twice to the bell tower. - Walkthrough - Duration: 8:09. • There’s nothing you can do here at this point, so go left to the top of the ladder. • Click on the ring to activate the ladder, then go up. Submachine 1 was easy to play- Sub2 was already hard- Sub3 was impossible hard (because I didn't got the coordinates when I was young), - after 10 years now being 21- seing that to finish,..it kinda brakes my heart, but you know...with this series, it gradually gets better with time - my favourite submachines were 2,4,5,7,8,9,10 - because I spent most time playing them. • Go left to the brass device that had the code lOlOlOl on it. Play Free Flash Games, Walkthrough, Submachine Games, Online Games, Sub machine Games Walkthroughs Take them. • You actually can move further right, just click on the far right of the scene above the tile roof. • This room has three candles, a pipe on the wall, and another pipe with a ring in it on the left. Go right four times then up twice to get out of the pipe system. • Doesn’t appear to be anything there. • If you pushed the correct button the hydrant will disappear. • We can’t go any further here, so go right to the stairs. • Go right and you are in a room with a sharply sloping ceiling. Remember that porthole on the left wall? • Place the green cog into the horse-shoe like structure and it will form a key. Click on the bust to get a stone eye. If you attempt to use it … • Go left four times until you hit the temple window. • Go left. On a brass plinth is a lever handle, take it. This one has an opening in the base with a wheel, click on it (valve). • Go left four more times to the red debris and the pipe opening. • Go left four times to the room with the cage. • This is as far right as you can go as indicated by the sloping wall. Games and comic books created by Mateusz Skutnik. Click on the ring in the left pipe and it will come down, forming a ladder. • You are back in the blue area. There are many rooms, tunnels, ladders, etc. If you push the left bottom button, it becomes a stone pillar. Explore the temple and the secrets hidden within it's ancient walls. • Go left to the statue, and click on its base. • Pull up your device, then push the third down from the top left button to reveal another brass device, this one leaning to the right. Go right. There is a brass statue here. • Click on the valve wheel to turn it and a hook emerges. We use cookies to bring you personalized content, relevant ads, social media features, and to understand better how you use our website. • Inside are three glowing blue gems (wisdom gems). Secrets Walkthrough for Submachine 9: the Temple by Mateusz Skutnik. osób lubi to. • Also note the small device like the others that held brass bowls. • Go forward. • Go left three times to the balcony, then left five times to the pyramid wall. In Submachine 5 there are five secrets in the form of bronze spheres. Submachine 9: The Temple: Mateusz Skutnik's beloved and celebrated Submachine series returns for a vengeance in this meaty point-and-click adventure. It will form another pipe with a ring like the one downstairs. • Now hover your cursor over the controller in your inventory. • There is a candle here, and another of those squares. • Go right from the tomb to find another plinth and another part of the story. Note that all of the rooms are red. • Go left. • This is a shaft that goes up and to the right, but at this point we can’t go any further. Take the brass key. • Go right. It's It is not clear how long they've been there, but the information in the secrets … Go right twice to the room with the sloped ceiling and the brass chest. • Go right. • You are now facing what looks like a fountain filled with glowing green water. • Use the karmic water on the brass bowl. • Go right to the cage, then down through the hole. Submachine 8, the plan, la solution : – Cliquer sur le 8 pour commencer puis lire les dialogues. Looks like we need to find the other two tiles. Do so and you will find a gold statue of Ganesh (it’s a god that looks like an elephant). • Go right twice until you hit the bars. • The dome on the left device has now opened, take the button sitting on top. Notice the large circle at the end. • Go left from Ganesh and left again. You can go in and down to another area. Go all the way to the left, and head up the stairs. • At the bottom of the pipe go left twice. • The floor will drop into stairs going down. • Here is where that wire ends, above a blue figure. • Go right. • You are now below the room with the slanted ceiling. Hover the cursor to see lOlOlOl. Notice the small hole in the sloped ceiling on the left. • Go left to the ladder, then up. • Go right once and down the ladder to the gray area. • Go left twice until you are at the room with the red pyramids and the brass plate on the wall. • There is a stone plinth here. • There is a grating on the floor here. Use the karmic water on the bowl. Go right. Go left, back up, then left. • Go forward into the door. • You are back in a red area. • There is an opening in the wall ahead of you. • This is as far left as you can go. • If you remember from Submachine 8, the O stands for the active button on the controller. Click on the device on the right to open another device on the top. • This area has another one of those hydrant things with a ring. • Push the third from the top right button, then place the third gem. • Notice the three squares at the bottom? • Go left five times to the hole, then go down. 다른 시리즈와 다른 퍼즐형식. Go left through the window. Explore the temple and the secrets hidden within it's ancient walls. Go right. • Use the stone tablet on the brass plate. • Also in the floor is a hole, click on it to go down. • Go left. • Go right. • Place Elizabeth’s seal in the device and pull the lever. We can’t do anything here yet. • Pull up the controller and push the second from the top right button. … • Once through the door go right twice to the room with the brass bowl. • Use the brass jug on the spigot on the right side of the fountain to get some karmic water. • It helps to have played Submachine 8 since you begin right where that one left off. • Look closely at the base of the statue, there is another brass tile leaning against the base. • There’s a strange stone figurine here on a brass base. There is something funny about the base, but there is nothing you can do about it right now. Notice the wire going across the top of the scene. • When the tomb is open get the golden seal of Elizabeth. • Go down twice, left four times, then up twice. • Pull up the controller and hit the new button (right, bottom). • Go left. This one is bare. Go right. • Click the circle. • Go left twice to the ladder and then down. • Go left to the room with the brass wheel. This is a Fanpage with News and Pictures for the Submachine Series. There is a brass scarab on the floor, take it. Go right. Click the portal. • That means pushing the left, third from the top button, • This is as far right as you can go. Use Left Mouse Click to explore your environment, pick up items, and solve puzzles. • Place one of the stone key pieces on the other to form a complete key. • Go right four times to where you placed the karmic seal. Once the rope is in place go down. The secret location is the same lucky room as in Submachine 4, and the 5 secret pictures take a behind-the-scenes look at the making of Sub5. • This is as far right as you can go. • Click on the bottom of the key and it will swing, causing one of the squares to move and showing a new path in the structure to the left (this represents the pyramid-like wall on the left side of the balcony). • This room has what looks like a door on the back wall. • Go forward, then use the other stone eye to open this tomb as well. • Go down the now open ladder. Submachine insight: read articles and interviews, watch Markiplier play Submachine 1 and follow tv tropes. • Go left and you will find a large red landslide that fills up a doorway. After more than a year and a half, Mateusz Skutnik is back with Submachine 6: The Edge, an all-new installment in one of the most Go right. • Go back up. • Here you will find a climbing rope and a circle, take them. This rope and pulley system connects to the one where you placed the lever. • If the intersection is going up, go up. • In the blue room there is a small device that looks like a mantel clock, click on it to open it and get a brass key. • Go up twice and you are finally out of the pipe. • This is another shaft, going up and to the left. • Go down. There are more to explore and secrets to be : • What you want to do is push the button on the controller so that it matches the pattern of the square on the wall. • There is a stone bust on a brass stand. If you push the second from the top left button on your device, the figurine becomes a brass pole with a bowl on top. Your inventory then click on the wall where the strange symbol used to be through. Handle, take it and pull the lever Use the stone on the spigot on the brass on! A glowing green circle then right again Enter the new chapter in the base, but there is submachine 9 secrets of! 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